Keep an eye out for updated information on our Next Run & Gun.
Dates and course description will be posted here as well as on our social media sites. Follow us on Facebook, Instagram and X by clicking the links below.
Some of our Previous Events
Previous R&G April 13, 2024
General Rules and Regulations for the R&G as a whole:
All Firearms are to remain completely unloaded with chamber flags in rifles and pistols holstered during your run. Firearms may only be loaded when inside the Start box on each stage and only when instructed to be done so by the RO of that stage. At the completion of each shooting stage the Shooter is to unload and show clear (mag out, action open) to the RO of that stage. Must be done while still inside the painted shooters box with firearm pointed down range. Before Shooter may exit the shooters box after showing clear to the RO they must have placed a chamber flag(available for purchase in range office) in rifles and holstered all pistols with hammer down. All rifles must be on a secure sling and all pistols must be holstered in a rigid, Kydex or similar style, strong-side or drop-leg holster during your run. You must carry all the equipment you may need, ammo included, on your body for the entire run. No outside re-supply to be allowed. Any competitor found to have a loaded firearm anywhere other than on a shooting stage after instructed by an RO will be immediately disqualified. Any flagging of any RO or fellow competitor will be immediately disqualified.
· Handgun stage: nothing over 45COLT, No 5.7×28.
22LR not recommended.
· Rifle Stage: No steel core ammo, no tracers.
Rules for all shooting stages:
When approaching a shooting stage each competitor must wait to be instructed by RO to enter the start box. Firearms are only to be loaded once the shooter is completely inside the start box and only when instructed by the RO to “make ready”. Firearms are to remain pointed down range while being loaded. Once firearm is loaded, RO will ask “Shooter Ready?” Once Shooter acknowledges verbally “Ready,” the timer will beep within 3 seconds. Only at the beep may the shooter advance to the shooters box and begin to engage the stage. Each Stage will have a max allowable time of 2 minutes. Any steel not engaged successfully at the end of that time will count as a 10 second penalty. Shooter is to remain inside the shooters box after finished shooting until instructed by the RO that he is clear and can advance on the course.
Scoring:
Scoring is based on overall time spent on the course. Shooting stages will have a max allowable time of 2 minutes each. Any steel not successfully engaged during those 2 minutes carries a 10 second penalty added to your overall time. There will be 6 flags to be gathered at designated areas along the marked course, each flag not turned in at the completion of your run carries a 10 second penalty to be added to your overall time. The bonus archery stage is mandatory but carries no penalties. The closest arrow to bullseye at the end of the competition will gain that shooter a bonus of 20 seconds knocked off their overall time.
Rifle Stage:
Begin in the Start box. After being instructed by the RO to “make ready” you may load your rifle, at the beep you may advance to the shooters box. All shooting to be done from inside shooters box while kneeling behind the wooden barricade, engage the 6 steel plates hidden among the trees up on the hill. No shoot order. 2 minute time limit. 10 second penalty for each steel not successfully engaged within time limit. Shooter is to remain inside the shooters box after finished shooting until instructed by the RO that he is clear and can advance on the course.
Pistol 1:
DON’T SHOOT THE HOSTAGES.
Begin in the Start box. On instruction of the RO to “make ready”, you may load your firearm and re-holster. At the beep you may advance to the shooters box and engage the steel targets. On the Hostage plates make sure to only hit the swinging hostage takers head peaking from over the shoulder of the hostage. Every hit to the hostage herself is a 15 second penalty. Once you successfully engage the hostage scenarios you must hit the 3 other plates in the bay in whatever order you choose. 2 minute time limit. 10 second penalty for each plate not successfully engaged within time limit. Shooter is to remain inside the shooters box after finished shooting until instructed by the RO that he is clear and can advance on the course.
Shotgun:
Begin in the start box. On instruction of the RO to make ready, load the 5 shells you find on the table next to the shotgun. Once you hear the beep you may advance to the shooters box. You have three steel targets to engage in the bay as well as a clay pigeon that will be launched into the air. You only have the 5 provided shells to use so time your shots wisely. No shot order. 2 minute time limit. 10 second penalty for each steel not engaged and 15 second penalty for missing the flying clay.Shooter is to remain inside the shooters box after finished shooting until instructed by the RO that he is clear and can advance on the course.
Pistol 2:
Begin in the start box. On instruction from the RO to make ready you may load your pistol and re-holster. Once you hear the beep you may advance to the shooters box, draw your pistol, and begin to engage the first set of 6 targets. No shoot order. Once you have engaged all 6 targets, re-holster and then you may then advance to the secondary shooters box and engage the remaining 2 targets in the trees. Shooter is to remain inside the shooters box after finished shooting until instructed by the RO that he is clear and can advance on the course.
Previous R&G December 14, 2024
Overall event scoring will be time based. Your total run time will be calculated based on time on the course as well as any penalties and bonuses incurred during your run on any of the shooting stages.
All participants must carry all gear and ammo needed for all of the stages on them. There will be no outside re-supply once your run has started. All Rifles will be carried unloaded with chamber flag in place and must be on a secure sling. All pistols will be carried, unloaded, in a secure OWB retention holster placed on your strong side. Firearms will only be loaded when instructed by an RO while standing inside the Start box on the stage you are on. You may not advance from your shooting stage upon completion until the RO has verified your firearm is clear (ammo out, chamber empty, with rifles flagged with chamber flag and pistols re-holstered) and has instructed you to continue on the course.
-Any person found to be running with a loaded firearm will be immediately disqualified and must leave the course/range.
-Any flagging of an RO, other competitor, or ANYONE else, with a firearm (loaded or unloaded) will be immediately disqualified and must immediately leave the course/range.
The Run:
Your starting position, as always, will be in front of the range office. From there you will proceed up the hill, on the marked course, to the cell tower road. Following the course down the steep hill you will make a right through the trees into the wooded portion of this event. On this trail you will encounter your first shooting stage.
Pistol #1: Will allow you to transition from your start box to the marked shooters path. 6 steel targets will be hidden among the trees and brush. Stand stationary or move and shoot as you go, your time will not stop until you have placed both feet in the stop box. 2 hits on each of the 6 steel targets is required. Any steel not successfully engaged within your time incurs a 3 second penalty. (12 rounds minimum)
From this stage you will, on RO’s approval, advance along the marked path through the trees. Your path will eventually lead you down through a dry stream bed. Once out of the stream bed, head to your right up to the Premier bays. Your second pistol stage will be on Bravo Bay.
Pistol #2: There will be a variety of steel on this bay. You will begin within the Start Box and transition to one of the 2 available shooters boxes. You may transition to the other shooters box whenever you choose but be aware that you may not transition back to your original shooters box. You will only be shooting the plates painted neon orange. Be careful here as some of the orange plates you need to hit will be partially hidden behind others. All other plates will be painted a secondary color. Any hits to the no-hit steel plates will incur a 5 second penalty. Any Orange plates not successfully engaged at the end of your time will incur a 3 second penalty. (6 rounds minimum)
Once instructed by the RO, you may advance on the course. your next task on the marked path will have you entering the Delta Bay. From here you will climb up and over the berm between Delta and Echo, as well as over the berm between Echo and Frank. You will exit this obstacle from the Frank Bay to advance to your next shooting stage.
Rifle#1: 4 steel targets partially hidden on the hillside will be engaged from within the shooters box at the RO’s command. Each of the 4 plates must be hit 2 times. Any targets not successfully engaged within your time on this stage incur a 3 second penalty. (8 rounds minimum)
On instruction from the RO you may advance along the marked path. This will take you down the lower road towards a wall of trees. Follow the path through these trees down to the edge of the DRY(no guarantees) Cibolo Creek. You will need to climb down into the creek bed and continue following the marked course North. This portion of your run will be full of natural obstacles as the dry creek is comprised of rock at different heights with scrub, grasses and trees obscuring your route. The path will be marked in a way that you should easily be able to see which way you should be going to easily navigate these natural obstacles. If all else fails, keep heading up (N/NW) the creek in whatever way possible until you see the marked exit arrow close to where FM1863 crosses over the creek.
Once you have exited the Cibolo Creek you will follow the marked path to your left over to the Archery Field. No bows will be used in this Run & Gun, but you will have to navigate an obstacle course at this location before continuing. You will need your balance and crawling abilities for this one.
Once you have completed the Obstacle course you will continue along the marked path all the way down to the front gate. From the front gate you will see the path leads you to the other side of the main Range road. Do NOT leave the range property. Stay on the marked path. This path will be taking you to the final Rifle Stage.
Rifle#2: This final stage is located on our new 100 yard Rifle Steel Bay. Here you will find a pre-set up, rental rifle to shoot. We provide the Ammo. This will be a bolt action rifle and you will be shooting from a prone position. You will have 4 rounds to attempt to hit 3 graduated steel targets. Each target will be more difficult to shoot than the last as they get smaller in size. There will be no penalties on this stage but you have the opportunity here to have time deducted from your overall run time. The largest of the 3 targets will earn you 3 seconds off your overall time. The middle-sized target will earn you 6 seconds off your overall time. The smallest target will earn you 9 seconds off your overall time. You may only attempt the middle and smallest targets once each. You may shoot the largest target as many times as you would like with those 4 rounds. Once you have been instructed by the RO of this stage, you are welcome to continue on the course.
This is the final stretch of your run! Follow the main range road back to the hill in front of the range office. Yell out your number as you are getting close!
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Any questions you may have can be directed to Ashley by email at [email protected]