2pm Start
General Rules and Regulations for the R&G as a whole:
All Firearms are to remain completely unloaded with chamber flags in rifles and pistols holstered during your run. Firearms may only be loaded when inside the Start box on each stage and only when instructed to be done so by the RO of that stage. At the completion of each shooting stage the Shooter is to unload and show clear (mag out, action open) to the RO of that stage. Must be done while still inside the painted shooters box with firearm pointed down range. Before Shooter may exit the shooters box after showing clear to the RO they must have placed a chamber flag(available for purchase in range office) in rifles and holstered all pistols with hammer down. All rifles must be on a secure sling and all pistols must be holstered in a rigid, Kydex or similar style, strong-side or drop-leg holster during your run. You must carry all the equipment you may need, ammo included, on your body for the entire run. No outside re-supply to be allowed. Any competitor found to have a loaded firearm anywhere other than on a shooting stage after instructed by an RO will be immediately disqualified. Any flagging of any RO or fellow competitor will be immediately disqualified.
· Handgun stage: nothing over 45COLT, No 5.7×28.
22LR not recommended.
· Rifle Stage: No steel core ammo, no tracers.
Rules for all shooting stages:
When approaching a shooting stage each competitor must wait to be instructed by RO to enter the start box. Firearms are only to be loaded once the shooter is completely inside the start box and only when instructed by the RO to “make ready”. Firearms are to remain pointed down range while being loaded. Once firearm is loaded, RO will ask “Shooter Ready?” Once Shooter acknowledges verbally “Ready,” the timer will beep within 3 seconds. Only at the beep may the shooter advance to the shooters box and begin to engage the stage. Each Stage will have a max allowable time of 2 minutes. Any steel not engaged successfully at the end of that time will count as a 10 second penalty. Shooter is to remain inside the shooters box after finished shooting until instructed by the RO that he is clear and can advance on the course.
Scoring:
Scoring is based on overall time spent on the course. Shooting stages will have a max allowable time of 2 minutes each. Any steel not successfully engaged during those 2 minutes carries a 10 second penalty added to your overall time. There will be 6 flags to be gathered at designated areas along the marked course, each flag not turned in at the completion of your run carries a 10 second penalty to be added to your overall time. The bonus archery stage is mandatory but carries no penalties. The closest arrow to bullseye at the end of the competition will gain that shooter a bonus of 20 seconds knocked off their overall time.
Approximately 1.5 Mile course
Rifle Stage:
Begin in the Start box. After being instructed by the RO to “make ready” you may load your rifle, at the beep you may advance to the shooters box. All shooting to be done from inside shooters box while kneeling behind the wooden barricade, engage the 6 steel plates hidden among the trees up on the hill. No shoot order. 2 minute time limit. 10 second penalty for each steel not successfully engaged within time limit. Shooter is to remain inside the shooters box after finished shooting until instructed by the RO that he is clear and can advance on the course.
Pistol 1:
DON’T SHOOT THE HOSTAGES.
Begin in the Start box. On instruction of the RO to “make ready”, you may load your firearm and re-holster. At the beep you may advance to the shooters box and engage the steel targets. On the Hostage plates make sure to only hit the swinging hostage takers head peaking from over the shoulder of the hostage. Every hit to the hostage herself is a 15 second penalty. Once you successfully engage the hostage scenarios you must hit the 3 other plates in the bay in whatever order you choose. 2 minute time limit. 10 second penalty for each plate not successfully engaged within time limit. Shooter is to remain inside the shooters box after finished shooting until instructed by the RO that he is clear and can advance on the course.
Shotgun:
Begin in the start box. On instruction of the RO to make ready, load the 5 shells you find on the table next to the shotgun. Once you hear the beep you may advance to the shooters box. You have three steel targets to engage in the bay as well as a clay pigeon that will be launched into the air. You only have the 5 provided shells to use so time your shots wisely. No shot order. 2 minute time limit. 10 second penalty for each steel not engaged and 15 second penalty for missing the flying clay.Shooter is to remain inside the shooters box after finished shooting until instructed by the RO that he is clear and can advance on the course.
Pistol 2:
Begin in the start box. On instruction from the RO to make ready you may load your pistol and re-holster. Once you hear the beep you may advance to the shooters box, draw your pistol, and begin to engage the first set of 6 targets. No shoot order. Once you have engaged all 6 targets, re-holster and then you may then advance to the secondary shooters box and engage the remaining 2 targets in the trees. Shooter is to remain inside the shooters box after finished shooting until instructed by the RO that he is clear and can advance on the course.